Revolution: The Quest for Game Development Greatness
Revolution: The Quest for Game Development Greatness charts the epic journey of celebrated adventure game developer Revolution Software. From its inception in the early 1990s right through to the release of Broken Sword 5 in 2013, this book will detail every project – both released and cancelled – that the studio undertook during this time. Constantly buffeted by outside forces, Revolution doggedly pursued its goal to produce the finest narrative games. Amidst a multitude of disasters and corporate malice, the developer somehow created Broken Sword: The Shadow of the Templars, probably the finest European adventure game ever written. The story of Revolution is told with warmth and wit by Revolution co-founder (and the studio’s very first employee) Tony Warriner, who kept a detailed log of the company’s progress over the years. Fans of the games – as well as those looking to glean nuggets of development wisdom – will be enthralled by this insider tell-all account, which also includes a treasure trove of behind-the-scenes photographs from the studio archives.
The first game I ever programmed - that was actually published, back in 1986 - was Obsidian, for the Amstrad CPC. Ever since, I’ve vowed to write a sequel. Many times I’ve started, and things have gone awry, as game projects so often do. Now I think I’m actually going to finish one of these projects and Obsidian Hellscape is it. In the improbable genre-defying form of a SHMUP with narrative and humour, Hellscape is on track for a 2022 release.
Obsidian Hellscape will be released under my UFO Spares label.
Join my Discord to follow the game’s development.
BIO & Contact Info
I’ve been working in the games industry since the 8 bit days as both a programmer and game designer. What I really like is exploring new ideas, or advancing old ideas in new directions. What I don’t like is corporate nonsense that crushes the life out of creativity. I believe the best games come from small groups of eccentric people who are happiest when iterating over and over until the thing is right. I’m currently writing a book about how we did this at Revolution. Join the mailing list for news on this project! And join my Discord to follow the development of an actual game :)